Modeling a Banjo with Blender (full process timelapse)
Hello friends of Artstation. Today I am sharing with you my entire timelapse workflow of creating a game asset with Blender, marmoset Toolbag and Substance 3D Painter.
✔️ I start the high poly modeling and create the 3D lowpoly model of the Banjo with Blender.
✔️ Then the unwrapping phase with and then the baking of the normal map, ambient occlusion and curvature with Marmoset.
✔️Finally how to texturing with Substance Painter the Banjo, this ancient musical instrument of African origin.
🎮 This process is what I usually use to create a Game Asset, with an additional step that is the creation of the LODs. So get comfortable, brew a refreshing tea (or even a cool Mojito 🍹 if you prefer) and enjoy the whole process.
🖥️ Software Used:
✔️ Marmoset Toolbag
✔️ Substance 3D Painter