Game Asset - Table for preparing the stew


Improve your workflow with 3D game props!

Creative and eye-catching lowpoly models that are optimised for real-time game engines like this game asset that will add life and context to game worlds and help you create your next videogame!

Game Ready
Table for preparing the stew lowpoly ready for VR/AR and games or other applications. 

2K PBR Textures Included

  •     Non Overlapping UV Layout Map
  •     Resolution: up to 2048x2048px
  •     PBR Workflow: Base color, Metallic, Normal, Roughness, AO
  •     Textures Unreal Engine 4
  •     Textures Unity 5  (Standard Metallic)
  •     Plus Textures Unity HD Render Pipeline

Topology Vertices: 18017 | Faces: 17542 | Triangles: 35454

Files format included

  • .blend
  • .fbx
  • .obj

With the purchase you get: 

  • Blend, FBX, OBJ
  • Textures PBR for Blender (2K, 1K, 512)
  • Textures PBR Metal Roughness (2K, 1K, 512)
  • Textures PBR for Unity (2K, 1K, 512)
  • Textures PBR for Unreal (2K, 1K, 512)

Table for preparing the stew is scaled with blender to actual size in real world dimension. Made and rendering in Blender v2.92 with Cycles.  

Compatible with Unity and Unreal

Table for preparing the stew Game Ready  is a resource in the 3D computer graphics used by 3D game developers to ease their work and smoothen the workflow. 


  • Low-poly Model

Low number of polygons to achieve optimum performance.

  • Non-Overlapping UV Layout Map

Non-overlapping helps the user to draw unique textures. It is essential in texture baking or generating normal maps. Furthermore, it helps to achieve specific needs such as you can paint over one part of the model and leave the rest as it is. 

  • PBR Workflow

Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the flow of light in the real world.

  • Add Value to Gaming World

Game assets add life and energy to the game world and assists in creating topnotch content.

Hassles Solves

  •    Texture import and compression consume valuable time, especially when working on complex projects. Table for preparing the stew has optimized texture import and compression process.

  •    Reducing texture resolution is often overlooked when there’s a need of reducing poly count. However, game model scale the texture according to the model.

  • It is necessary to invest a lot of time to make a 3D model game ready.

Feel free to leave a rating, or shoot me a message with any questions you may have.

Check out my other good stuff on Artstation 

My YouTube Channel (in italian) 

My Prints 

#western #old #pbr #textures #props #wood #dirty #table #stew #cauldron #medieval #mugs #cleaver #oillamp #onions #barrel

Extended Use License
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (1)
zip /
1.2 GB