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Featuring a classic three-seat design with rolled arms, a tufted backrest, and soft seat cushions, this asset includes fabric materials with a slightly worn and realistic surface, enhanced by rich green tones and subtle shading variations.
Perfect for interior environments such as vintage houses, cozy living rooms, boutique hotels, narrative scenes, and historical settings, this asset adds realism and storytelling depth to RPGs, simulation games, architectural visualizations, and cinematic scenes.
Key Features:• Polycount: 3652 triangles (optimized for real-time rendering)
• Detailed design featuring tufted backrest, soft cushions, seams, and decorative piping
• Realistic materials: fabric upholstery with subtle wear and soft surface variation
• Color palette: deep green, soft highlights, neutral fabric tones
• PBR Textures: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions: 4K, 2K, 1K
• Texture Presets: Unity Standard Metallic, Unity HDRP, Unreal Engine (ORM), Blender, Metallic-Roughness workflow
• File Formats: FBX, OBJ, Blender (.blend with packed textures)
• Single UV set (non-overlapping)
• Clean topology and efficient mesh structure
• Watertight mesh for accurate physics
• Optimized for PC, Console, Mobile, VR/AR, and WebGL
• Game Development: interior props, living room setups, narrative environments
• VR/AR Training: realistic interior simulations and design visualization
• Visualization: architectural renders, interior design scenes, historical reconstructions
• Real-Time Rendering: Unity (Standard/HDRP/URP), Unreal Engine (4/5), WebGL
• Unity 3D: 2019.4+ (Standard, HDRP, URP)
• Unreal Engine: 4.26+ (auto-setup materials)
• Blender: 2.8+ (Cycles/Eevee ready shaders)
• Others: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
Ideal for indie developers, AAA studios, visualization professionals, and educators. Enhance your interactive projects with a high-quality asset designed for realism, performance, and immersive storytelling.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.