Bazrosh Rifle Scifi 3D Model ready for VR/AR and games or other applications.
From a concept by Eldar Safin
4K PBR Textures Included
Topology 62561 | Faces: 59732 | Triangles: 124860
LOD_00: Vertices 62561 - Faces 59732 - Triangles 124860
LOD_01: Vertices 20585 - Faces 16576 - Triangles 18728
LOD_02: Vertices 9989 - Faces 4593 - Triangles 5618
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools. References: http://wiki.polycount.com/wiki/LevelOfDetail
Files format included
Scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles.
Compatible with Unity and Unreal
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