Old binoculars 19th century Game Ready

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Improve your workflow with 3D game props!

Creative and eye-catching models that are optimised for real-time game engines like this game asset that will add life and context to game worlds and help you create your next videogame!


Game Ready
Old Western Binoculars Game Ready 3D Model ready for VR/AR and games or other applications. 


4K PBR Textures Included

    Non Overlapping UV Layout Map
    Resolution: up to 4096x4096px
    PBR Workflow: Base color, Metallic, Normal, Roughness, AO
    Textures Unreal Engine 4
    Textures Unity 5  (Standard Metallic)
    Plus Textures Unity HD Render Pipeline


Topology Vertices 5650 | Faces: 5414  | Triangles: 11012


Files format included

.blend

.fbx

.obj


With the purchase you get: 

  • Blend, FBX, OBJ
  • Textures PBR for Blender (4K, 2K, 1K, 512)
  • Textures PBR Metal Roughness (4K, 2K, 1K, 512)
  • Textures PBR for Unity (4K, 2K, 1K, 512)
  • Textures PBR for Unreal (4K, 2K, 1K, 512)


    Old Binoculars Game Ready is scaled with blender to actual size in real world dimension. Made and rendering in Blender v2.92 with Cycles.  


    Compatible with Unity and Unreal 


Old Binoculars Game Ready  is a resource in the 3D computer graphics used by 3D game developers to ease their work and smoothen the workflow. 


Benefits

  • Non-Overlapping UV Layout Map

Non-overlapping helps the user to draw unique textures. It is essential in texture baking or generating normal maps. Furthermore, it helps to achieve specific needs such as you can paint over one part of the model and leave the rest as it is. 

  • PBR Workflow

Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the flow of light in the real world.

  • Add Value to Gaming World

Game assets add life and energy to the game world and assists in creating topnotch content.


Hassles Solves

  •    Texture import and compression consume valuable time, especially when working on complex projects. Old Binoculars has optimized texture import and compression process.

  •    Reducing texture resolution is often overlooked when there’s a need of reducing poly count. However, game model scale the texture according to the model.    

    It is necessary to invest a lot of time to make a 3D model game ready.    


Feel free to leave a rating, or shoot me a message with any questions you may have.


Check out my other good stuff on Artstation 

My YouTube Channel (in italian) 

My Prints 

Extended Use License
$4.99
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (1)
old_binoculars_game_ready
zip /
740 MB