Free Game Ready Assault Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications.
2K PBR Textures Included
Topology Verts: 30799 | Faces: 30584 | Triangles: 61538
LOD_00: Vertices 30799 - Faces 30584 - Triangles 61538
LOD_01: Vertices 7964 - Faces 8519 - Triangles 9230
LOD_02: Vertices 5550 - Faces 3178 - Triangles 3692
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools. References: http://wiki.polycount.com/wiki/LevelOfDetail
Files format included
Scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles.
Compatible with Unity and Unreal
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