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Featuring a classic three-seat upholstered design with soft cushions, curved wooden armrests, and elegant carved legs, this asset includes fabric and wood materials with a slightly worn and realistic surface, enhanced by deep green tones and subtle shading variations.
Perfect for interior environments such as living rooms, vintage houses, hotels, narrative scenes, and historical settings, this asset adds realism and storytelling depth to RPGs, simulation games, architectural visualizations, and cinematic scenes.
Key Features:• Polycount: 2176 triangles (optimized for real-time rendering)
• Detailed design featuring cushions, seams, and carved wooden elements
• Realistic materials: fabric upholstery and polished wood with subtle wear
• Color palette: deep green, dark brown, natural wood tones
• PBR Textures: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions: 4K, 2K, 1K
• Texture Presets: Unity Standard Metallic, Unity HDRP, Unreal Engine (ORM), Blender, Metallic-Roughness workflow
• File Formats: FBX, OBJ, Blender (.blend with packed textures)
• Single UV set (non-overlapping)
• Clean topology and efficient mesh structure
• Watertight mesh for accurate physics
• Optimized for PC, Console, Mobile, VR/AR, and WebGL
• Game Development: interior props, furniture assets, environmental storytelling
• VR/AR Training: interior simulations, design previews
• Visualization: architectural scenes, interior design renders
• Real-Time Rendering: Unity (Standard/HDRP/URP), Unreal Engine (4/5), WebGL
• Unity 3D: 2019.4+ (Standard, HDRP, URP)
• Unreal Engine: 4.26+ (auto-setup materials)
• Blender: 2.8+ (Cycles/Eevee ready shaders)
• Others: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
Ideal for indie developers, AAA studios, visualization professionals, and educators. Enhance your interactive projects with a high-quality furniture asset designed for realism, performance, and immersive storytelling.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.