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Featuring a classic tufted leather design with deep button upholstery and rolled arms, this asset includes realistic leather materials with an aged, slightly worn surface, enhanced by rich dark brown and reddish tones.
Perfect for vintage interiors, luxury environments, detective offices, Victorian rooms, and cinematic scenes, this asset adds realism and storytelling depth to RPGs, narrative games, simulations, and architectural visualizations.
• Polycount: 8468 triangles (optimized for real-time rendering)
• Detailed design featuring tufted upholstery, stitched seams, and classic Chesterfield structure
• Realistic materials: high-quality leather with aged and worn surface details
• Color palette: dark brown, mahogany red, subtle gloss highlights
• PBR Textures: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions: 4K, 2K, 1K
• Texture Presets: Unity Standard Metallic, Unity HDRP, Unreal Engine (ORM), Blender, Metallic-Roughness workflow
• File Formats: FBX, OBJ, Blender (.blend with packed textures)
• Single UV set (non-overlapping)
• Clean topology and efficient mesh structure
• Watertight mesh for accurate physics
• Optimized for PC, Console, Mobile, VR/AR, and WebGL
• Game Development: interior props, environment dressing, narrative set design
• VR/AR Training: realistic interior simulations and walkthroughs
• Visualization: architectural renders, interior design presentations
• Real-Time Rendering: Unity (Standard/HDRP/URP), Unreal Engine (4/5), WebGL
• Unity 3D: 2019.4+ (Standard, HDRP, URP)
• Unreal Engine: 4.26+ (auto-setup materials)
• Blender: 2.8+ (Cycles/Eevee ready shaders)
• Others: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
Ideal for indie developers, AAA studios, visualization professionals, and educators. Enhance your interactive projects with a premium vintage furniture asset designed for realism, performance, and immersive storytelling.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.