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Featuring a classical sculpted bust with a crested helmet, intricate engravings, and ornamental armor details, this asset showcases realistic stone material with a slightly aged and polished surface, enhanced by warm beige and sandstone tones.
Perfect for historical environments, museums, ancient ruins, fantasy temples, and cinematic scenes, this asset adds realism and storytelling depth to RPGs, historical simulations, strategy games, and cinematic productions.
Key Features:• Polycount: 6,212 triangles (optimized for real-time rendering)
• Detailed design featuring engraved armor, decorative motifs, and sculpted facial features
• Realistic material: stone with aged, slightly worn surface
• Color palette: beige, sandstone, light marble tones
• PBR Textures: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions: 4K, 2K, 1K
• Texture Presets: Unity Standard Metallic, Unity HDRP, Unreal Engine (ORM), Blender, Metallic-Roughness workflow
• File Formats: FBX, OBJ, Blender (.blend with packed textures)
• Single UV set (non-overlapping)
• Clean topology and efficient mesh structure
• Watertight mesh for accurate physics
• Optimized for PC, Console, Mobile, VR/AR, and WebGL
• Game Development: environment props for ancient cities, temples, ruins, and historical settings
• VR/AR Training: cultural heritage simulations and educational environments
• Visualization: historical reconstructions, museum previews, artistic scenes
• Real-Time Rendering: Unity (Standard/HDRP/URP), Unreal Engine (4/5), WebGL
• Unity 3D: 2019.4+ (Standard, HDRP, URP)
• Unreal Engine: 4.26+ (auto-setup materials)
• Blender: 2.8+ (Cycles/Eevee ready shaders)
• Others: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
Ideal for indie developers, AAA studios, visualization professionals, and educators. Enhance your interactive projects with a high-quality asset designed for realism, performance, and immersive storytelling.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.