
















Give your game worlds a gritty, metallic edge with this cross-shaped signet ring 3D model, fully optimized for real-time rendering. Designed with a worn, medieval-meets-modern look, this accessory fits seamlessly into RPG inventories, fantasy characters, post-apocalyptic NPC gear, loot chests, props for cinematics and VR/AR wearable previews.
Polycount: 1,916 triangles – lightweight and optimized
Textures: PBR workflow – Base Color, Normal, Roughness, Metallic, Ambient Occlusion
Texture Resolutions: 4K / 2K / 1K (export presets included)
Material Presets: Unity Standard Metallic, Unity HDRP, Unreal Engine ORM, Blender Metallic-Roughness
Formats Included: FBX, OBJ, GLB, Blender (.blend with packed textures)
Single UV set – non-overlapping
Clean topology for animations, physics and interaction systems
Ideal for PC, Console, Mobile, VR/AR, WebGL
Game Development: RPG & fantasy items, inventory icons, equippable rings, crafting materials, relics, accessories
VR/AR: wearable item visualization, interactive selection menus
Rendering: cinematic close-ups, medieval or gothic environments, product showcase
Education & Prototyping: training content, asset libraries for student & studio pipelines
Unity (2019.4+ – Standard, URP, HDRP)
Unreal Engine 4.26+ / UE5 (auto-linked ORM maps)
Blender 2.8+ (Cycles & Eevee ready)
Also compatible with: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
Perfect for indie devs, AA/AAA studios, XR creators, educators, and production teams who need a high-quality yet lightweight wearable item for characters, props, or collectible systems.
Enhance your next project with this game-ready cross signet ring – optimized, textured, and ready to drop into your engine.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.