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Featuring a classic ceramic bowl filled with rich broth, noodles, sliced pork, mushrooms, green onions, and two soft-boiled eggs, this asset includes realistic food materials with a glossy, freshly cooked surface appearance, enhanced by warm brown broth tones and vibrant ingredient colors.
Perfect for environments such as restaurants, street food markets, kitchens, food stalls, and casual dining scenes, this asset adds realism and storytelling depth to cooking games, simulation games, RPGs, and cinematic scenes.
🔧 Key Features:• Polycount: 948 triangles (optimized for real-time rendering)
• Detailed design featuring noodles, sliced meat, eggs, mushrooms, and garnishes
• Realistic materials: ceramic bowl and food shaders with slightly glossy, cooked surface appearance
• Color palette: warm brown, creamy white, golden yellow, deep green, natural food tones
• PBR Textures: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions: 4K, 2K, 1K
• Texture Presets: Unity Standard Metallic, Unity HDRP, Unreal Engine (ORM), Blender, Metallic-Roughness workflow
• File Formats: FBX, OBJ, Blender (.blend with packed textures)
• Single UV set (non-overlapping)
• Clean topology and efficient mesh structure
• Watertight mesh for accurate physics
• Optimized for PC, Console, Mobile, VR/AR, and WebGL
• Game Development: food props, restaurant assets, inventory items, cooking mechanics
• VR/AR Training: culinary simulations, educational food experiences
• Visualization: food presentation, restaurant design, menu previews
• Real-Time Rendering: Unity (Standard/HDRP/URP), Unreal Engine (4/5), WebGL
• Unity 3D: 2019.4+ (Standard, HDRP, URP)
• Unreal Engine: 4.26+ (auto-setup materials)
• Blender: 2.8+ (Cycles/Eevee ready shaders)
• Others: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
Ideal for indie developers, AAA studios, visualization professionals, and educators. Enhance your interactive projects with a high-quality food asset designed for realism, performance, and immersive storytelling.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.