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Featuring a long rustic sandwich bread filled with juicy grilled sausage chunks and sautéed broccoli, this asset includes realistic food materials with a slightly glossy, cooked surface, enhanced by warm golden bread tones and rich green vegetable details.
Perfect for environments such as street food markets, restaurants, kitchens, food stalls, and casual dining scenes, this asset adds realism and storytelling depth to simulation games, RPGs, cooking games, and cinematic environments.
🔧 Key Features:• Polycount: 374 triangles (highly optimized for real-time rendering)
• Detailed design featuring sausage chunks, leafy broccoli, and soft bread structure
• Realistic materials: food shaders with slightly oily, cooked surface appearance
• Color palette: warm golden brown, deep green, natural cooked tones
• PBR Textures: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions: 4K, 2K, 1K
• Texture Presets: Unity Standard Metallic, Unity HDRP, Unreal Engine (ORM), Blender Metallic-Roughness
• File Formats: FBX, OBJ, Blender (.blend with packed textures)
• Single UV set (non-overlapping)
• Lightweight geometry ideal for large scenes and mobile
• Optimized for PC, Console, Mobile, VR/AR, and WebGL
• Game Development: food props, inventory items, restaurant assets, environment dressing
• VR/AR Training: cooking simulations, educational food visualization
• Visualization: product renders, menu previews, food advertising
• Real-Time Rendering: Unity (Standard/HDRP/URP), Unreal Engine (4/5), WebGL
• Unity 3D: 2019.4+ (Standard, HDRP, URP)
• Unreal Engine: 4.26+ (auto material setup)
• Blender: 2.8+ (Cycles & Eevee ready)
• Others: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
Ideal for indie developers, AAA studios, and visualization professionals, this asset combines ultra-low poly efficiency with strong visual appeal—perfect for scalable, real-time food scenes.
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.