High-to-low poly workflow created in Blender, with UV unwrapping handled via ZenUV + UVPackmaster. Normal and AO baking performed in Marmoset Toolbag, and texturing completed in Substance 3D Painter.
The model counts 5,540 triangles and uses a single texture set for optimal performance in real-time applications. Materials feature realistic wear, subtle roughness variations, and accurate metallic details for a production-ready look. Ideal as a hero prop or environment asset in game development.